Donkey Kong V2 (first non-beta release)

It's been a while since I made3 DK he was pretty buggy and did high damage I'll admit. but now that I'm better at making mugen characters 
I have balanced him out now.  Let me know If there is anything left to fix though.


-Moves-
Coconut Gun- D,DF,F y
Cranky Summon- D,DF,F x
Expresso Summon- D,DB,B y (uses about a quarter of a super bar)
Rambi Summon- D,DB,B b (Uses half a super bar)
Giant Punch - Hold a to charge (it works differently then in smash bros :IE can't carry a fully charged punch more akin to SF4 focus attack really.)
Headbutt - F,F a

Hypers-
Mine Cart Carnage- D,DF,F plus a+b (uses 4 super bars)
Konga Rush- D,DF,F, X+y (uses 4 super bars)
Hyper Hand Slap- D,DB,B, a+b (uses 4 super bars)
Rambi Rider- D,DB,B, x+y (uses 1 super bar)

Credits
-Simion32 and the DKC Resource Editor- made getting ripped sprites a snap!
-Fario for DKC 3 and King of swing rips
-Myself for the Edits/customs
-Omegabros6 and Deathnintendo - for giving my beta version a shot
-Nintendo for making DK
-Rengarok for the charge up code (could done myself really but I was to lazy Bah)

-Disclaimer-
Please do not use any edited/custom sprites without permission 




